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Launcher

RPG-8 in MW4 DMZ: stats, unlock and how to use it

Unguided anti-vehicle rocket launcher. Rockets arm after 9 m, but always detonate on contact with vehicles.

20RPM
1Rockets
1Reserve
46Weapon levels
23Unlock level

How it compares to other launchers

WeaponFire rateMagReserveMag dumpWeapon lvlsUnlock (MP lvl)
PILA8 RPM117.5s464
RPG-820 RPM113s4623
JOKR13 RPM114.6s4643
PM-40 Anvil38 RPM364.7s4654

Using the RPG-8 in DMZ

The RPG-8 is the unguided option. Rockets arm after 9 m and always detonate on contact with vehicles, so you aim it yourself with no lock-on step. It also lists a higher rate of fire than the PILA, 20 RPM against 8.

Getting the RPG-8 in DMZ

The RPG-8 unlocks at player level 23.

In DMZ the player level only matters for leveling, because weapon levels and attachment unlocks are shared with Multiplayer. To actually carry a RPG-8 into Hajin:

Any RPG-8 you extract with can also be upgraded at the Gunsmith as a one-off copy. You can carry two weapons in and out of a deployment, or more with a Weapon Backpack.

FAQ

What is the RPG-8's fire rate in MW4?

Activision lists the RPG-8 at 20 RPM, which is #2 of 4 launchers.

How do you unlock the RPG-8?

The RPG-8 unlocks at player level 23. That is a Multiplayer player level. In DMZ you get the weapon itself by looting it, buying it from the Vendor, or extracting with its Weapon Manual so you can buy it at the Gunsmith.

Is the RPG-8 guided in MW4?

No. Activision describes it as an unguided anti-vehicle rocket launcher, so the rocket goes where you point it.

See all 33 MW4 weapons or the DMZ starter loadouts.

Sources

Last reviewed . Game data can change with patches. If you spot something outdated, email contact@loadoutvault.com.