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Launcher

JOKR in MW4 DMZ: stats, unlock and how to use it

Lock-on launcher that strikes vehicles from above, where the armor is thinnest.

13RPM
1Rockets
1Reserve
46Weapon levels
43Unlock level

How it compares to other launchers

WeaponFire rateMagReserveMag dumpWeapon lvlsUnlock (MP lvl)
PILA8 RPM117.5s464
RPG-820 RPM113s4623
JOKR13 RPM114.6s4643
PM-40 Anvil38 RPM364.7s4654

Using the JOKR in DMZ

The JOKR locks on and strikes vehicles from above, where the armor is thinnest. That makes it the launcher to pick when you want help with the aim, at the cost of a lock-on step before the missile leaves.

Getting the JOKR in DMZ

The JOKR unlocks at player level 43.

In DMZ the player level only matters for leveling, because weapon levels and attachment unlocks are shared with Multiplayer. To actually carry a JOKR into Hajin:

Any JOKR you extract with can also be upgraded at the Gunsmith as a one-off copy. You can carry two weapons in and out of a deployment, or more with a Weapon Backpack.

FAQ

What is the JOKR's fire rate in MW4?

Activision lists the JOKR at 13 RPM, which is #3 of 4 launchers.

How do you unlock the JOKR?

The JOKR unlocks at player level 43. That is a Multiplayer player level. In DMZ you get the weapon itself by looting it, buying it from the Vendor, or extracting with its Weapon Manual so you can buy it at the Gunsmith.

How does the JOKR hit vehicles?

It is a lock-on launcher that strikes vehicles from above, where Activision says the armor is thinnest.

See all 33 MW4 weapons or the DMZ starter loadouts.

Sources

Last reviewed . Game data can change with patches. If you spot something outdated, email contact@loadoutvault.com.